hip.hiprenderer.backend.d3d.d3dvertex

Undocumented in source.

Members

Classes

Hip_D3D11_IndexBufferObject
class Hip_D3D11_IndexBufferObject
Undocumented in source.
Hip_D3D11_VertexArrayObject
class Hip_D3D11_VertexArrayObject
Undocumented in source.
Hip_D3D11_VertexBufferObject
class Hip_D3D11_VertexBufferObject

For reflecting OpenGL API, we create an accessor with the create functions, this is a locally managed array, but you're able to get it by using the private name, for flexibility.

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